[BMB11] Adding physical like reaction effects to skeleton-based animations using controllable pendulumsRevue Internationale avec comité de lecture : Journal Transactions on edutainment, vol. VI, pp. 111-121, 2011
Mots clés: procedural animation, animation, physical simulation, movement
Résumé: We propose a system capable in real time of adding controllable and plausible oscillating physical like reaction effects in response to external forces (perturbations). These oscillating effects may be used to modify a motion or to customize it in a cartoon like way. The core of our system is based on several connected 3D pendulums with a propagating reaction. These pendulums always return to a preferred direction that can be fixed in advance or can be modified during the motion by external predefined data (such as keyframe). Our pendulums are fully controllable, concerning reaction time and damping, and the results are completely deterministic. They are easy to implement, even without any prior knowledge of physical simulations. Our system is applicable on articulated body with predefined motion data (manually set or captured) or procedural animation.
Collaboration: LIRIS , Spir Ops