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[CBR15a] A Role-Switching Mechanic for Reflective Decision-Making Game

Conférence Internationale avec comité de lecture : 14th International Conference, ICEC 2015, Proceedings, September 2015, pp.417–423, Series 9353, Trondheim, Norway, (DOI: 10.1007/978-3-319-24589-8_34)

Mots clés: serious game, game design, decision-making, overconfidence

Résumé: This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.

Commentaires: Final draft

Equipe: ilj

BibTeX

@inproceedings {
CBR15a,
title="{A Role-Switching Mechanic for Reflective Decision-Making Game}",
author=" T. Constant and A. Buendia and C. Rolland and S. Natkin ",
booktitle="{14th International Conference, ICEC 2015, Proceedings}",
year=2015,
month="September",
series="9353",
pages="417–423",
address="Trondheim, Norway",
note="{Final draft}",
doi="10.1007/978-3-319-24589-8_34",
}